The journey from an abstract concept scribbled on a napkin to a tangible, functional product that captivates users is often shrouded in mystery, yet it is a testament to meticulous design processes and relentless iteration. At the heart of this transformative process lies prototyping, a discipline masterfully articulated by professional product designer and BattleBots robot fighting champion, Bam Singhasaneh. During her compelling presentation at a recent Maker Faire Bay Area, Singhasaneh diverged from conventional theoretical discussions on design best practices, instead offering a visceral, real-world perspective gleaned from the high-stakes arena of robotic combat and the intricate world of toy development. Her insights underscore a profound paradigm shift: to truly innovate, one must embrace the iterative dance of rapid prototyping, where failures are not setbacks but invaluable lessons.
The Prototyping Imperative: "Don’t Design, Prototype!"
Singhasaneh’s core philosophy, delivered with disarming simplicity, challenges the traditional notion of design: "Don’t Design, Prototype!" This mantra posits that an overreliance on theoretical planning and meticulous paper-based design can stifle innovation and lead to costly, time-consuming rework. Instead, she advocates for immediate, hands-on experimentation, pushing creators to transform ideas into rudimentary physical forms as quickly as possible. This approach is not merely a preference but a strategic imperative, particularly in dynamic fields where user interaction, mechanical robustness, or electronic functionality are paramount. The underlying principle is that the most effective learning occurs through direct engagement with a physical manifestation of an idea, no matter how crude.
To illustrate this, Singhasaneh frequently references the Marshmallow Challenge, a widely recognized team-building exercise. Participants are tasked with building the tallest freestanding structure using a limited set of materials—typically spaghetti sticks, tape, string, and a marshmallow—with the marshmallow needing to be placed on top. Intriguingly, data from numerous iterations of this challenge consistently shows that groups of kindergartners often outperform adult teams, including those composed of business school graduates or engineers. Singhasaneh explains this phenomenon by highlighting the kindergartners’ inherent propensity for immediate prototyping. Unlike adults who tend to spend considerable time planning, strategizing, and attempting to perfect a design on paper, children dive straight into building. They construct, test, observe collapse, and immediately adapt, learning from each failure. This rapid cycle of construction-failure-learning-adaptation allows them to iterate through multiple designs in the time adults are still perfecting their initial blueprint, ultimately leading to a more robust and taller structure.
This exercise beautifully encapsulates Singhasaneh’s formula for accelerated learning and superior design outcomes: Prototype Quickly = Iterate Quickly = Learn Quickly. The speed at which an idea moves from concept to physical form, then through subsequent refinements based on empirical feedback, directly correlates with the depth and pace of learning. In a competitive market where speed to innovation is critical, this agile methodology minimizes wasted effort on flawed designs and maximizes the potential for breakthrough solutions.

CrunchLabs: Toy Design Secrets Forged in Iteration
Singhasaneh’s professional experience provides a rich tapestry of examples demonstrating this philosophy in action, particularly in her work with CrunchLabs. CrunchLabs, founded by YouTube science communicator Mark Rober, specializes in creating subscription-based engineering and science kits designed to inspire young innovators through hands-on learning. The challenge of designing physical toys with intricate electronic elements for this audience is formidable. These products must be engaging, educational, durable enough for repeated play, and, crucially, functional.
When confronted with the task of developing novel toy concepts that integrate motion sensors, responsive buttons, and other electronic components, Singhasaneh and her team faced a unique dilemma: how to prototype something that, by its very nature, didn’t yet exist in a refined form. Their solution was to embrace the "ugly prototype." These early-stage prototypes were intentionally rough, crude, and aesthetically unpolished, prioritizing functional testing over visual appeal. They might have consisted of exposed wires, breadboards, rudimentary 3D-printed parts, or even cardboard enclosures. The goal was not to present a finished product but to isolate and test fundamental concepts.
For instance, if a toy relied on a motion sensor, the initial prototype would focus solely on validating the sensor’s accuracy, responsiveness, and range within the intended play environment. Was the sensor picking up movements reliably? Was its reaction time acceptable for a child’s interaction? If a button was central to the toy’s operation, an "ugly prototype" would evaluate its tactile feedback, durability under repeated pressing, and the speed of its electronic response. These early tests, despite the prototypes’ unrefined appearance, provided critical data that informed subsequent design decisions. They allowed the team to identify flaws, refine specifications, and confirm basic functionality long before committing resources to expensive tooling or elaborate industrial design. This approach aligns closely with lean product development principles, where minimizing waste and maximizing validated learning are paramount. By failing quickly and cheaply with these "ugly" prototypes, CrunchLabs could swiftly pivot, adjust, or even discard concepts that proved unviable, ultimately leading to more robust and enjoyable final products.
BattleBots: The Crucible of "Fail Faster"
Perhaps the most dramatic and illuminating examples of Singhasaneh’s "fail faster" philosophy come from her intense experiences competing in BattleBots. As a key member of Team Valkyrie, a formidable competitor in the popular robot combat series, Singhasaneh has witnessed firsthand the brutal consequences of design flaws and the unparalleled learning opportunities they present. In the BattleBox, there is no room for graceful failure; robots don’t simply malfunction—they explode, are torn apart, or are violently thrown across the arena. "In BattleBots, when your bot fails, it fails hard," Singhasaneh states with a wry understanding. "You don’t get graceful failure; it explodes or gets thrown across the arena. But that’s the best way to learn."

This extreme environment, where engineering designs are subjected to destructive testing in front of a global audience, provides an accelerated feedback loop that few other fields can replicate. When Valkyrie’s weapon system malfunctions under stress, or its armor crumples under an opponent’s blow, the nature and location of the failure are often catastrophically clear. This stark clarity, while painful in the moment, offers an invaluable diagnostic tool. Unlike a product that might subtly underperform, a robot that explodes leaves no ambiguity about where improvements are desperately needed.
The iterative design process in BattleBots is thus incredibly rapid and data-driven. After each fight, win or lose, teams meticulously analyze footage, assess damage, and extract every possible lesson. Was the chassis too weak? Was the weapon motor underpowered? Did a particular component overheat? These observations directly inform the next iteration of the robot, leading to immediate design changes, material upgrades, and strategic modifications. This constant cycle of build-fight-analyze-rebuild is a masterclass in rapid prototyping under extreme pressure. Singhasaneh draws a direct parallel between tweaking a robot to achieve maximum "beat-downs" and refining a product design. If a prototype fails spectacularly in front of a user—or, in BattleBots’ case, an opponent—the wealth of information gleaned from that dramatic failure far surpasses what might be learned from a product that performs with minor, easily overlooked issues. The severity of the failure forces a deeper, more comprehensive re-evaluation, ultimately leading to a more resilient and effective design.
Broader Implications for Design, Education, and Innovation
The insights shared by Bam Singhasaneh extend far beyond the specific realms of toy design and robotic combat, offering profound implications for various industries, educational methodologies, and the broader culture of innovation. Her advocacy for "Don’t Design, Prototype!" challenges conventional wisdom that often prioritizes exhaustive upfront planning, which can lead to analysis paralysis and designs that are theoretically sound but practically flawed.
For Product Development and Engineering: Singhasaneh’s approach highlights the economic and efficiency benefits of rapid prototyping. Studies consistently show that identifying and addressing design flaws early in the development cycle can reduce overall project costs by significant margins—some estimates suggest up to 80% savings compared to fixing issues after production has begun. By quickly creating and testing rudimentary versions, companies can validate concepts, gather user feedback, and iterate on designs before investing heavily in manufacturing or complex software development. This minimizes the risk of launching a product that fails to meet market needs or suffers from critical usability issues. The agile methodologies embraced by Singhasaneh are becoming the gold standard across sectors, from automotive and aerospace to software and medical devices, emphasizing continuous improvement and adaptability.
For STEM Education and Future Innovators: Her philosophy offers a powerful pedagogical model. By encouraging students to jump into building and experimentation, rather than focusing solely on theoretical perfection, educators can foster a generation of problem-solvers who are comfortable with ambiguity, resilient in the face of failure, and driven by curiosity. The Marshmallow Challenge, when applied in educational settings, teaches crucial lessons in teamwork, resourcefulness, and the iterative nature of engineering design. Incorporating "ugly prototyping" into curriculum can demystify the design process, making it more accessible and less intimidating for aspiring engineers and designers. It instills the understanding that mistakes are not endpoints but essential data points on the path to discovery.

For Fostering a Culture of Innovation: Singhasaneh’s BattleBots experiences underscore the critical role of psychological safety in creative environments. For teams to truly embrace "failing faster," there must be an organizational culture that views failure not as a personal shortcoming but as an inevitable and valuable part of the learning process. Companies and institutions that cultivate such an environment empower their employees to experiment boldly, take calculated risks, and push the boundaries of what’s possible, without the paralyzing fear of reprisal. This fosters a dynamic ecosystem where innovation can thrive, leading to groundbreaking products and services that truly address market needs and societal challenges.
The global Maker Faire movement, which provided the platform for Singhasaneh’s presentation, is itself a testament to the power of hands-on creation and the sharing of iterative design knowledge. Attracting hundreds of thousands of attendees annually across various events worldwide, Maker Faires serve as vital hubs for connecting professional innovators with amateur enthusiasts, fostering a collaborative spirit that accelerates the adoption of these practical design methodologies.
Conclusion
Bam Singhasaneh’s unique trajectory, spanning the strategic design of consumer products at CrunchLabs and the high-octane engineering of BattleBots, offers a compelling and refreshingly pragmatic perspective on the design process. Her message, "Don’t Design, Prototype!", is a clarion call for innovators to abandon the illusion of perfect upfront planning and instead embrace the messy, iterative, and ultimately more effective path of rapid experimentation. From the seemingly simple challenge of building a marshmallow tower to the complex mechanics of a combat robot, Singhasaneh demonstrates that the most profound learning and the most robust designs emerge from a willingness to test, to fail spectacularly, and to learn quickly from every iteration. Her stories, imbued with humor, humility, and the thrilling proof of concept, serve as a powerful reminder that every remarkable product on our shelves began as a sketch, a crazy idea, and, crucially, a tenacious willingness to learn from what went wrong. For anyone aspiring to transform a concept into reality, her journey is an inspiring testament to the transformative power of embracing the prototype.